When I began this project, I had many ideas and of how the land was going to look like. I created some hills and placed a little river in the scene, and then I was faced with how the flowers, rocks, and mushrooms were going to be placed. I started with just putting them in randomly, but later changed them so they were more evenly spaced and not blocking one another one I decided what angle I was going to render the scene from. When having a lot of models, its easy to get overcrowded, so I had to change the direction many things were facing as well as their location to make it look a little better. For example, I originally had a bunch of things on the mountain side of the river, but had to move them because they blocked each other. I used a lot of surface modeling on the mushrooms, since you needed to taper them and use the vertices very specifically, and I also used it on the river and land. The land was to make hills, and in the river I tried to create an uneven pattern so I wasnt all even. Sometimes, I didint get it how I wanted to, and I had to do it over and over again till I got it. I used modifiers especially on rocks, because it is what it gives them most of their shape. With modifiers you can make something look rnadom and uneven in just a couple of seconds, truly cutting the workload. I also used modifiers on the top of the mushrooms, like Noise, to make them seem more realistic. I expiremented with the modifiers they told us to use, but I also tried incorporating Bend. I used edit poly to edit the rocks sometimes and often messed with the numbers in Noise to see what they would do. My favorite is the Rougness option, which makes things look rougher but more crystalized. I think this caused the project to look more unique, and I think that is what truly matters in art. I think my scene achieved the desired level of cohesion because I worked hard on it and tried as many unique things that came to mind, like the river sunken into the ground. Some chnges I would do is spend more time on my bug, since I didint really have any more ideas for it. Maybe I could make more that were different shapes and sizes. Overall, though, this was really pleasant project and I enjoyed it a lot.
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