When I first opened up 3ds max, I was absolutley terrified. I thought Math would not drip over to other subjects! But it really just is a final boss version of a flat coordinate grid. I began this project by adding a million shapes and then realizing I only needed a few. I wanted to make a full on city, but that takes a while and this was the first stime I had ever modeled stuff. What I liked is that it tought me how to use the program, and while it took me a while to turn in, I now know how to do it and my next projects will definetley be faster. I also liked that it gave me an excuse to make a ball zip around the screen for no apparent reason. The easiest was probably the modeling itself, but for me, the hardest was rendering and uploading it. I have never really worked with files pretty thoroughly, so it was a little difficult to remember the process and apply it, but I think I got it now. With my now rudimentary knowledge of files, I can actually start using them to store my animations and digital drawings. I think this lesson would be better if you included a file creating and saving video that specifically applies to us, so its a little easier to follow along.
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