eAfter finishing my surface modeling project of a tank, I soon became bored and wondered what I should do. I noticed this assignment and quickly jumped on it. This assignment was very fun becaue 1) We're making a spaceship and spaceships are cool and 2) It taught me more in depth surface modeling. Now that I know the purpose of all the buttons in the surface modeling tab, I can go to town creating the wierdest things with a single box. The easiest part of the project was adding new elements to the spaceship that were not in the tutorial, and the hardest was remembering which little button had to be pressed when I clicked ring. My memory is not great. I dont think this lesson needs any improvment because its already fun as it is. Maybe more spacechips of something.
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I began this project with a box. Yeah, a box. Most people would stare dumbfounded at the tank and wonder how a simple box made a minature version of a two hundred pound war machine. The trick is surface modeling. Using cerain settings you get when you divide up the box and convert it into an editable poly, you can in fact lift faces and make them different sizes. I liked that this project taught me how to use surface area modeling, which I definetly will use more. The most difficult part was getting it excactly how I wanted it, but otherwise it was a very easy project. Perhaps something difficult was thinking how I could change it, but after some playing around with the top I got something I liked. I can use this lesson by showing that a little playing around could give me something I like. This is especially important in other art forms. My knowledge of 3D modeling expanded because I now know new tricks for modeling without having to make too many primitives. I think this lesson would be better if we had more things to practice, but it was a very good introductory lesson nevertheless.
Primitives, while seemingly not important, are actually predominant building block in th process of computer modeling. This is true for every kind of art, from dancing with simple steps and jumps, and drawing with its sketches originating from shapes like circles, squares, and triangles. Take the snowman, for example. It is made up of mostly spheres, rectangles for arms and the mouth, a cone for a nose, and cylinders for the hat. The pencil is also made up of simple shapes, such as cylinders, toruses, and cones. This activity helped me realize that computer modeling is not as difficul as it seems. As long as you have a basic understanding of shapes (which you need to pass kindergarten), modeling is easy and fun.
When I first opened up 3ds max, I was absolutley terrified. I thought Math would not drip over to other subjects! But it really just is a final boss version of a flat coordinate grid. I began this project by adding a million shapes and then realizing I only needed a few. I wanted to make a full on city, but that takes a while and this was the first stime I had ever modeled stuff. What I liked is that it tought me how to use the program, and while it took me a while to turn in, I now know how to do it and my next projects will definetley be faster. I also liked that it gave me an excuse to make a ball zip around the screen for no apparent reason. The easiest was probably the modeling itself, but for me, the hardest was rendering and uploading it. I have never really worked with files pretty thoroughly, so it was a little difficult to remember the process and apply it, but I think I got it now. With my now rudimentary knowledge of files, I can actually start using them to store my animations and digital drawings. I think this lesson would be better if you included a file creating and saving video that specifically applies to us, so its a little easier to follow along.
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